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authorGPUCode <geoster3d@gmail.com>2023-09-10 22:26:09 +0200
committerGPUCode <geoster3d@gmail.com>2023-09-14 15:37:41 +0200
commitc656105a6c6ce14ced695f8edb1864cbba4e66dd (patch)
tree65f998b067a4b01aac8841f11575214fe942fdfe
parentMerge pull request #11496 from liamwhite/ngc (diff)
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-rw-r--r--externals/CMakeLists.txt3
-rw-r--r--externals/renderdoc/renderdoc_app.h744
-rw-r--r--src/common/settings.h2
-rw-r--r--src/core/CMakeLists.txt5
-rw-r--r--src/core/core.cpp11
-rw-r--r--src/core/core.h6
-rw-r--r--src/core/tools/renderdoc.cpp55
-rw-r--r--src/core/tools/renderdoc.h22
-rw-r--r--src/yuzu/configuration/configure_debug.cpp3
-rw-r--r--src/yuzu/configuration/configure_debug.ui99
-rw-r--r--src/yuzu/hotkeys.h4
-rw-r--r--src/yuzu/main.cpp6
12 files changed, 912 insertions, 48 deletions
diff --git a/externals/CMakeLists.txt b/externals/CMakeLists.txt
index 82a6da9fd..a4c2ffc10 100644
--- a/externals/CMakeLists.txt
+++ b/externals/CMakeLists.txt
@@ -174,6 +174,9 @@ target_include_directories(stb PUBLIC ./stb)
add_library(bc_decoder bc_decoder/bc_decoder.cpp)
target_include_directories(bc_decoder PUBLIC ./bc_decoder)
+add_library(renderdoc INTERFACE)
+target_include_directories(renderdoc SYSTEM INTERFACE ./renderdoc)
+
if (ANDROID)
if (ARCHITECTURE_arm64)
add_subdirectory(libadrenotools)
diff --git a/externals/renderdoc/renderdoc_app.h b/externals/renderdoc/renderdoc_app.h
new file mode 100644
index 000000000..0f4a1f98b
--- /dev/null
+++ b/externals/renderdoc/renderdoc_app.h
@@ -0,0 +1,744 @@
+// SPDX-FileCopyrightText: Baldur Karlsson
+// SPDX-License-Identifier: MIT
+
+/******************************************************************************
+ * The MIT License (MIT)
+ *
+ * Copyright (c) 2019-2023 Baldur Karlsson
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to deal
+ * in the Software without restriction, including without limitation the rights
+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+ * copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in
+ * all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+ * THE SOFTWARE.
+ ******************************************************************************/
+
+#pragma once
+
+//////////////////////////////////////////////////////////////////////////////////////////////////
+//
+// Documentation for the API is available at https://renderdoc.org/docs/in_application_api.html
+//
+
+#if !defined(RENDERDOC_NO_STDINT)
+#include <stdint.h>
+#endif
+
+#if defined(WIN32) || defined(__WIN32__) || defined(_WIN32) || defined(_MSC_VER)
+#define RENDERDOC_CC __cdecl
+#elif defined(__linux__)
+#define RENDERDOC_CC
+#elif defined(__APPLE__)
+#define RENDERDOC_CC
+#else
+#error "Unknown platform"
+#endif
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+//////////////////////////////////////////////////////////////////////////////////////////////////
+// Constants not used directly in below API
+
+// This is a GUID/magic value used for when applications pass a path where shader debug
+// information can be found to match up with a stripped shader.
+// the define can be used like so: const GUID RENDERDOC_ShaderDebugMagicValue =
+// RENDERDOC_ShaderDebugMagicValue_value
+#define RENDERDOC_ShaderDebugMagicValue_struct \
+ { \
+ 0xeab25520, 0x6670, 0x4865, 0x84, 0x29, 0x6c, 0x8, 0x51, 0x54, 0x00, 0xff \
+ }
+
+// as an alternative when you want a byte array (assuming x86 endianness):
+#define RENDERDOC_ShaderDebugMagicValue_bytearray \
+ { \
+ 0x20, 0x55, 0xb2, 0xea, 0x70, 0x66, 0x65, 0x48, 0x84, 0x29, 0x6c, 0x8, 0x51, 0x54, 0x00, 0xff \
+ }
+
+// truncated version when only a uint64_t is available (e.g. Vulkan tags):
+#define RENDERDOC_ShaderDebugMagicValue_truncated 0x48656670eab25520ULL
+
+//////////////////////////////////////////////////////////////////////////////////////////////////
+// RenderDoc capture options
+//
+
+typedef enum RENDERDOC_CaptureOption
+{
+ // Allow the application to enable vsync
+ //
+ // Default - enabled
+ //
+ // 1 - The application can enable or disable vsync at will
+ // 0 - vsync is force disabled
+ eRENDERDOC_Option_AllowVSync = 0,
+
+ // Allow the application to enable fullscreen
+ //
+ // Default - enabled
+ //
+ // 1 - The application can enable or disable fullscreen at will
+ // 0 - fullscreen is force disabled
+ eRENDERDOC_Option_AllowFullscreen = 1,
+
+ // Record API debugging events and messages
+ //
+ // Default - disabled
+ //
+ // 1 - Enable built-in API debugging features and records the results into
+ // the capture, which is matched up with events on replay
+ // 0 - no API debugging is forcibly enabled
+ eRENDERDOC_Option_APIValidation = 2,
+ eRENDERDOC_Option_DebugDeviceMode = 2, // deprecated name of this enum
+
+ // Capture CPU callstacks for API events
+ //
+ // Default - disabled
+ //
+ // 1 - Enables capturing of callstacks
+ // 0 - no callstacks are captured
+ eRENDERDOC_Option_CaptureCallstacks = 3,
+
+ // When capturing CPU callstacks, only capture them from actions.
+ // This option does nothing without the above option being enabled
+ //
+ // Default - disabled
+ //
+ // 1 - Only captures callstacks for actions.
+ // Ignored if CaptureCallstacks is disabled
+ // 0 - Callstacks, if enabled, are captured for every event.
+ eRENDERDOC_Option_CaptureCallstacksOnlyDraws = 4,
+ eRENDERDOC_Option_CaptureCallstacksOnlyActions = 4,
+
+ // Specify a delay in seconds to wait for a debugger to attach, after
+ // creating or injecting into a process, before continuing to allow it to run.
+ //
+ // 0 indicates no delay, and the process will run immediately after injection
+ //
+ // Default - 0 seconds
+ //
+ eRENDERDOC_Option_DelayForDebugger = 5,
+
+ // Verify buffer access. This includes checking the memory returned by a Map() call to
+ // detect any out-of-bounds modification, as well as initialising buffers with undefined contents
+ // to a marker value to catch use of uninitialised memory.
+ //
+ // NOTE: This option is only valid for OpenGL and D3D11. Explicit APIs such as D3D12 and Vulkan do
+ // not do the same kind of interception & checking and undefined contents are really undefined.
+ //
+ // Default - disabled
+ //
+ // 1 - Verify buffer access
+ // 0 - No verification is performed, and overwriting bounds may cause crashes or corruption in
+ // RenderDoc.
+ eRENDERDOC_Option_VerifyBufferAccess = 6,
+
+ // The old name for eRENDERDOC_Option_VerifyBufferAccess was eRENDERDOC_Option_VerifyMapWrites.
+ // This option now controls the filling of uninitialised buffers with 0xdddddddd which was
+ // previously always enabled
+ eRENDERDOC_Option_VerifyMapWrites = eRENDERDOC_Option_VerifyBufferAccess,
+
+ // Hooks any system API calls that create child processes, and injects
+ // RenderDoc into them recursively with the same options.
+ //
+ // Default - disabled
+ //
+ // 1 - Hooks into spawned child processes
+ // 0 - Child processes are not hooked by RenderDoc
+ eRENDERDOC_Option_HookIntoChildren = 7,
+
+ // By default RenderDoc only includes resources in the final capture necessary
+ // for that frame, this allows you to override that behaviour.
+ //
+ // Default - disabled
+ //
+ // 1 - all live resources at the time of capture are included in the capture
+ // and available for inspection
+ // 0 - only the resources referenced by the captured frame are included
+ eRENDERDOC_Option_RefAllResources = 8,
+
+ // **NOTE**: As of RenderDoc v1.1 this option has been deprecated. Setting or
+ // getting it will be ignored, to allow compatibility with older versions.
+ // In v1.1 the option acts as if it's always enabled.
+ //
+ // By default RenderDoc skips saving initial states for resources where the
+ // previous contents don't appear to be used, assuming that writes before
+ // reads indicate previous contents aren't used.
+ //
+ // Default - disabled
+ //
+ // 1 - initial contents at the start of each captured frame are saved, even if
+ // they are later overwritten or cleared before being used.
+ // 0 - unless a read is detected, initial contents will not be saved and will
+ // appear as black or empty data.
+ eRENDERDOC_Option_SaveAllInitials = 9,
+
+ // In APIs that allow for the recording of command lists to be replayed later,
+ // RenderDoc may choose to not capture command lists before a frame capture is
+ // triggered, to reduce overheads. This means any command lists recorded once
+ // and replayed many times will not be available and may cause a failure to
+ // capture.
+ //
+ // NOTE: This is only true for APIs where multithreading is difficult or
+ // discouraged. Newer APIs like Vulkan and D3D12 will ignore this option
+ // and always capture all command lists since the API is heavily oriented
+ // around it and the overheads have been reduced by API design.
+ //
+ // 1 - All command lists are captured from the start of the application
+ // 0 - Command lists are only captured if their recording begins during
+ // the period when a frame capture is in progress.
+ eRENDERDOC_Option_CaptureAllCmdLists = 10,
+
+ // Mute API debugging output when the API validation mode option is enabled
+ //
+ // Default - enabled
+ //
+ // 1 - Mute any API debug messages from being displayed or passed through
+ // 0 - API debugging is displayed as normal
+ eRENDERDOC_Option_DebugOutputMute = 11,
+
+ // Option to allow vendor extensions to be used even when they may be
+ // incompatible with RenderDoc and cause corrupted replays or crashes.
+ //
+ // Default - inactive
+ //
+ // No values are documented, this option should only be used when absolutely
+ // necessary as directed by a RenderDoc developer.
+ eRENDERDOC_Option_AllowUnsupportedVendorExtensions = 12,
+
+ // Define a soft memory limit which some APIs may aim to keep overhead under where
+ // possible. Anything above this limit will where possible be saved directly to disk during
+ // capture.
+ // This will cause increased disk space use (which may cause a capture to fail if disk space is
+ // exhausted) as well as slower capture times.
+ //
+ // Not all memory allocations may be deferred like this so it is not a guarantee of a memory
+ // limit.
+ //
+ // Units are in MBs, suggested values would range from 200MB to 1000MB.
+ //
+ // Default - 0 Megabytes
+ eRENDERDOC_Option_SoftMemoryLimit = 13,
+} RENDERDOC_CaptureOption;
+
+// Sets an option that controls how RenderDoc behaves on capture.
+//
+// Returns 1 if the option and value are valid
+// Returns 0 if either is invalid and the option is unchanged
+typedef int(RENDERDOC_CC *pRENDERDOC_SetCaptureOptionU32)(RENDERDOC_CaptureOption opt, uint32_t val);
+typedef int(RENDERDOC_CC *pRENDERDOC_SetCaptureOptionF32)(RENDERDOC_CaptureOption opt, float val);
+
+// Gets the current value of an option as a uint32_t
+//
+// If the option is invalid, 0xffffffff is returned
+typedef uint32_t(RENDERDOC_CC *pRENDERDOC_GetCaptureOptionU32)(RENDERDOC_CaptureOption opt);
+
+// Gets the current value of an option as a float
+//
+// If the option is invalid, -FLT_MAX is returned
+typedef float(RENDERDOC_CC *pRENDERDOC_GetCaptureOptionF32)(RENDERDOC_CaptureOption opt);
+
+typedef enum RENDERDOC_InputButton
+{
+ // '0' - '9' matches ASCII values
+ eRENDERDOC_Key_0 = 0x30,
+ eRENDERDOC_Key_1 = 0x31,
+ eRENDERDOC_Key_2 = 0x32,
+ eRENDERDOC_Key_3 = 0x33,
+ eRENDERDOC_Key_4 = 0x34,
+ eRENDERDOC_Key_5 = 0x35,
+ eRENDERDOC_Key_6 = 0x36,
+ eRENDERDOC_Key_7 = 0x37,
+ eRENDERDOC_Key_8 = 0x38,
+ eRENDERDOC_Key_9 = 0x39,
+
+ // 'A' - 'Z' matches ASCII values
+ eRENDERDOC_Key_A = 0x41,
+ eRENDERDOC_Key_B = 0x42,
+ eRENDERDOC_Key_C = 0x43,
+ eRENDERDOC_Key_D = 0x44,
+ eRENDERDOC_Key_E = 0x45,
+ eRENDERDOC_Key_F = 0x46,
+ eRENDERDOC_Key_G = 0x47,
+ eRENDERDOC_Key_H = 0x48,
+ eRENDERDOC_Key_I = 0x49,
+ eRENDERDOC_Key_J = 0x4A,
+ eRENDERDOC_Key_K = 0x4B,
+ eRENDERDOC_Key_L = 0x4C,
+ eRENDERDOC_Key_M = 0x4D,
+ eRENDERDOC_Key_N = 0x4E,
+ eRENDERDOC_Key_O = 0x4F,
+ eRENDERDOC_Key_P = 0x50,
+ eRENDERDOC_Key_Q = 0x51,
+ eRENDERDOC_Key_R = 0x52,
+ eRENDERDOC_Key_S = 0x53,
+ eRENDERDOC_Key_T = 0x54,
+ eRENDERDOC_Key_U = 0x55,
+ eRENDERDOC_Key_V = 0x56,
+ eRENDERDOC_Key_W = 0x57,
+ eRENDERDOC_Key_X = 0x58,
+ eRENDERDOC_Key_Y = 0x59,
+ eRENDERDOC_Key_Z = 0x5A,
+
+ // leave the rest of the ASCII range free
+ // in case we want to use it later
+ eRENDERDOC_Key_NonPrintable = 0x100,
+
+ eRENDERDOC_Key_Divide,
+ eRENDERDOC_Key_Multiply,
+ eRENDERDOC_Key_Subtract,
+ eRENDERDOC_Key_Plus,
+
+ eRENDERDOC_Key_F1,
+ eRENDERDOC_Key_F2,
+ eRENDERDOC_Key_F3,
+ eRENDERDOC_Key_F4,
+ eRENDERDOC_Key_F5,
+ eRENDERDOC_Key_F6,
+ eRENDERDOC_Key_F7,
+ eRENDERDOC_Key_F8,
+ eRENDERDOC_Key_F9,
+ eRENDERDOC_Key_F10,
+ eRENDERDOC_Key_F11,
+ eRENDERDOC_Key_F12,
+
+ eRENDERDOC_Key_Home,
+ eRENDERDOC_Key_End,
+ eRENDERDOC_Key_Insert,
+ eRENDERDOC_Key_Delete,
+ eRENDERDOC_Key_PageUp,
+ eRENDERDOC_Key_PageDn,
+
+ eRENDERDOC_Key_Backspace,
+ eRENDERDOC_Key_Tab,
+ eRENDERDOC_Key_PrtScrn,
+ eRENDERDOC_Key_Pause,
+
+ eRENDERDOC_Key_Max,
+} RENDERDOC_InputButton;
+
+// Sets which key or keys can be used to toggle focus between multiple windows
+//
+// If keys is NULL or num is 0, toggle keys will be disabled
+typedef void(RENDERDOC_CC *pRENDERDOC_SetFocusToggleKeys)(RENDERDOC_InputButton *keys, int num);
+
+// Sets which key or keys can be used to capture the next frame
+//
+// If keys is NULL or num is 0, captures keys will be disabled
+typedef void(RENDERDOC_CC *pRENDERDOC_SetCaptureKeys)(RENDERDOC_InputButton *keys, int num);
+
+typedef enum RENDERDOC_OverlayBits
+{
+ // This single bit controls whether the overlay is enabled or disabled globally
+ eRENDERDOC_Overlay_Enabled = 0x1,
+
+ // Show the average framerate over several seconds as well as min/max
+ eRENDERDOC_Overlay_FrameRate = 0x2,
+
+ // Show the current frame number
+ eRENDERDOC_Overlay_FrameNumber = 0x4,
+
+ // Show a list of recent captures, and how many captures have been made
+ eRENDERDOC_Overlay_CaptureList = 0x8,
+
+ // Default values for the overlay mask
+ eRENDERDOC_Overlay_Default = (eRENDERDOC_Overlay_Enabled | eRENDERDOC_Overlay_FrameRate |
+ eRENDERDOC_Overlay_FrameNumber | eRENDERDOC_Overlay_CaptureList),
+
+ // Enable all bits
+ eRENDERDOC_Overlay_All = ~0U,
+
+ // Disable all bits
+ eRENDERDOC_Overlay_None = 0,
+} RENDERDOC_OverlayBits;
+
+// returns the overlay bits that have been set
+typedef uint32_t(RENDERDOC_CC *pRENDERDOC_GetOverlayBits)();
+// sets the overlay bits with an and & or mask
+typedef void(RENDERDOC_CC *pRENDERDOC_MaskOverlayBits)(uint32_t And, uint32_t Or);
+
+// this function will attempt to remove RenderDoc's hooks in the application.
+//
+// Note: that this can only work correctly if done immediately after
+// the module is loaded, before any API work happens. RenderDoc will remove its
+// injected hooks and shut down. Behaviour is undefined if this is called
+// after any API functions have been called, and there is still no guarantee of
+// success.
+typedef void(RENDERDOC_CC *pRENDERDOC_RemoveHooks)();
+
+// DEPRECATED: compatibility for code compiled against pre-1.4.1 headers.
+typedef pRENDERDOC_RemoveHooks pRENDERDOC_Shutdown;
+
+// This function will unload RenderDoc's crash handler.
+//
+// If you use your own crash handler and don't want RenderDoc's handler to
+// intercede, you can call this function to unload it and any unhandled
+// exceptions will pass to the next handler.
+typedef void(RENDERDOC_CC *pRENDERDOC_UnloadCrashHandler)();
+
+// Sets the capture file path template
+//
+// pathtemplate is a UTF-8 string that gives a template for how captures will be named
+// and where they will be saved.
+//
+// Any extension is stripped off the path, and captures are saved in the directory
+// specified, and named with the filename and the frame number appended. If the
+// directory does not exist it will be created, including any parent directories.
+//
+// If pathtemplate is NULL, the template will remain unchanged
+//
+// Example:
+//
+// SetCaptureFilePathTemplate("my_captures/example");
+//
+// Capture #1 -> my_captures/example_frame123.rdc
+// Capture #2 -> my_captures/example_frame456.rdc
+typedef void(RENDERDOC_CC *pRENDERDOC_SetCaptureFilePathTemplate)(const char *pathtemplate);
+
+// returns the current capture path template, see SetCaptureFileTemplate above, as a UTF-8 string
+typedef const char *(RENDERDOC_CC *pRENDERDOC_GetCaptureFilePathTemplate)();
+
+// DEPRECATED: compatibility for code compiled against pre-1.1.2 headers.
+typedef pRENDERDOC_SetCaptureFilePathTemplate pRENDERDOC_SetLogFilePathTemplate;
+typedef pRENDERDOC_GetCaptureFilePathTemplate pRENDERDOC_GetLogFilePathTemplate;
+
+// returns the number of captures that have been made
+typedef uint32_t(RENDERDOC_CC *pRENDERDOC_GetNumCaptures)();
+
+// This function returns the details of a capture, by index. New captures are added
+// to the end of the list.
+//
+// filename will be filled with the absolute path to the capture file, as a UTF-8 string
+// pathlength will be written with the length in bytes of the filename string
+// timestamp will be written with the time of the capture, in seconds since the Unix epoch
+//
+// Any of the parameters can be NULL and they'll be skipped.
+//
+// The function will return 1 if the capture index is valid, or 0 if the index is invalid
+// If the index is invalid, the values will be unchanged
+//
+// Note: when captures are deleted in the UI they will remain in this list, so the
+// capture path may not exist anymore.
+typedef uint32_t(RENDERDOC_CC *pRENDERDOC_GetCapture)(uint32_t idx, char *filename,
+ uint32_t *pathlength, uint64_t *timestamp);
+
+// Sets the comments associated with a capture file. These comments are displayed in the
+// UI program when opening.
+//
+// filePath should be a path to the capture file to add comments to. If set to NULL or ""
+// the most recent capture file created made will be used instead.
+// comments should be a NULL-terminated UTF-8 string to add as comments.
+//
+// Any existing comments will be overwritten.
+typedef void(RENDERDOC_CC *pRENDERDOC_SetCaptureFileComments)(const char *filePath,
+ const char *comments);
+
+// returns 1 if the RenderDoc UI is connected to this application, 0 otherwise
+typedef uint32_t(RENDERDOC_CC *pRENDERDOC_IsTargetControlConnected)();
+
+// DEPRECATED: compatibility for code compiled against pre-1.1.1 headers.
+// This was renamed to IsTargetControlConnected in API 1.1.1, the old typedef is kept here for
+// backwards compatibility with old code, it is castable either way since it's ABI compatible
+// as the same function pointer type.
+typedef pRENDERDOC_IsTargetControlConnected pRENDERDOC_IsRemoteAccessConnected;
+
+// This function will launch the Replay UI associated with the RenderDoc library injected
+// into the running application.
+//
+// if connectTargetControl is 1, the Replay UI will be launched with a command line parameter
+// to connect to this application
+// cmdline is the rest of the command line, as a UTF-8 string. E.g. a captures to open
+// if cmdline is NULL, the command line will be empty.
+//
+// returns the PID of the replay UI if successful, 0 if not successful.
+typedef uint32_t(RENDERDOC_CC *pRENDERDOC_LaunchReplayUI)(uint32_t connectTargetControl,
+ const char *cmdline);
+
+// RenderDoc can return a higher version than requested if it's backwards compatible,
+// this function returns the actual version returned. If a parameter is NULL, it will be
+// ignored and the others will be filled out.
+typedef void(RENDERDOC_CC *pRENDERDOC_GetAPIVersion)(int *major, int *minor, int *patch);
+
+// Requests that the replay UI show itself (if hidden or not the current top window). This can be
+// used in conjunction with IsTargetControlConnected and LaunchReplayUI to intelligently handle
+// showing the UI after making a capture.
+//
+// This will return 1 if the request was successfully passed on, though it's not guaranteed that
+// the UI will be on top in all cases depending on OS rules. It will return 0 if there is no current
+// target control connection to make such a request, or if there was another error
+typedef uint32_t(RENDERDOC_CC *pRENDERDOC_ShowReplayUI)();
+
+//////////////////////////////////////////////////////////////////////////
+// Capturing functions
+//
+
+// A device pointer is a pointer to the API's root handle.
+//
+// This would be an ID3D11Device, HGLRC/GLXContext, ID3D12Device, etc
+typedef void *RENDERDOC_DevicePointer;
+
+// A window handle is the OS's native window handle
+//
+// This would be an HWND, GLXDrawable, etc
+typedef void *RENDERDOC_WindowHandle;
+
+// A helper macro for Vulkan, where the device handle cannot be used directly.
+//
+// Passing the VkInstance to this macro will return the RENDERDOC_DevicePointer to use.
+//
+// Specifically, the value needed is the dispatch table pointer, which sits as the first
+// pointer-sized object in the memory pointed to by the VkInstance. Thus we cast to a void** and
+// indirect once.
+#define RENDERDOC_DEVICEPOINTER_FROM_VKINSTANCE(inst) (*((void **)(inst)))
+
+// This sets the RenderDoc in-app overlay in the API/window pair as 'active' and it will
+// respond to keypresses. Neither parameter can be NULL
+typedef void(RENDERDOC_CC *pRENDERDOC_SetActiveWindow)(RENDERDOC_DevicePointer device,
+ RENDERDOC_WindowHandle wndHandle);
+
+// capture the next frame on whichever window and API is currently considered active
+typedef void(RENDERDOC_CC *pRENDERDOC_TriggerCapture)();
+
+// capture the next N frames on whichever window and API is currently considered active
+typedef void(RENDERDOC_CC *pRENDERDOC_TriggerMultiFrameCapture)(uint32_t numFrames);
+
+// When choosing either a device pointer or a window handle to capture, you can pass NULL.
+// Passing NULL specifies a 'wildcard' match against anything. This allows you to specify
+// any API rendering to a specific window, or a specific API instance rendering to any window,
+// or in the simplest case of one window and one API, you can just pass NULL for both.
+//
+// In either case, if there are two or more possible matching (device,window) pairs it
+// is undefined which one will be captured.
+//
+// Note: for headless rendering you can pass NULL for the window handle and either specify
+// a device pointer or leave it NULL as above.
+
+// Immediately starts capturing API calls on the specified device pointer and window handle.
+//
+// If there is no matching thing to capture (e.g. no supported API has been initialised),
+// this will do nothing.
+//
+// The results are undefined (including crashes) if two captures are started overlapping,
+// even on separate devices and/oror windows.
+typedef void(RENDERDOC_CC *pRENDERDOC_StartFrameCapture)(RENDERDOC_DevicePointer device,
+ RENDERDOC_WindowHandle wndHandle);
+
+// Returns whether or not a frame capture is currently ongoing anywhere.
+//
+// This will return 1 if a capture is ongoing, and 0 if there is no capture running
+typedef uint32_t(RENDERDOC_CC *pRENDERDOC_IsFrameCapturing)();
+
+// Ends capturing immediately.
+//
+// This will return 1 if the capture succeeded, and 0 if there was an error capturing.
+typedef uint32_t(RENDERDOC_CC *pRENDERDOC_EndFrameCapture)(RENDERDOC_DevicePointer device,
+ RENDERDOC_WindowHandle wndHandle);
+
+// Ends capturing immediately and discard any data stored without saving to disk.
+//
+// This will return 1 if the capture was discarded, and 0 if there was an error or no capture
+// was in progress
+typedef uint32_t(RENDERDOC_CC *pRENDERDOC_DiscardFrameCapture)(RENDERDOC_DevicePointer device,
+ RENDERDOC_WindowHandle wndHandle);
+
+// Only valid to be called between a call to StartFrameCapture and EndFrameCapture. Gives a custom
+// title to the capture produced which will be displayed in the UI.
+//
+// If multiple captures are ongoing, this title will be applied to the first capture to end after
+// this call. The second capture to end will have no title, unless this function is called again.
+//
+// Calling this function has no effect if no capture is currently running, and if it is called
+// multiple times only the last title will be used.
+typedef void(RENDERDOC_CC *pRENDERDOC_SetCaptureTitle)(const char *title);
+
+//////////////////////////////////////////////////////////////////////////////////////////////////
+// RenderDoc API versions
+//
+
+// RenderDoc uses semantic versioning (http://semver.org/).
+//
+// MAJOR version is incremented when incompatible API changes happen.
+// MINOR version is incremented when functionality is added in a backwards-compatible manner.
+// PATCH version is incremented when backwards-compatible bug fixes happen.
+//
+// Note that this means the API returned can be higher than the one you might have requested.
+// e.g. if you are running against a newer RenderDoc that supports 1.0.1, it will be returned
+// instead of 1.0.0. You can check this with the GetAPIVersion entry point
+typedef enum RENDERDOC_Version
+{
+ eRENDERDOC_API_Version_1_0_0 = 10000, // RENDERDOC_API_1_0_0 = 1 00 00
+ eRENDERDOC_API_Version_1_0_1 = 10001, // RENDERDOC_API_1_0_1 = 1 00 01
+ eRENDERDOC_API_Version_1_0_2 = 10002, // RENDERDOC_API_1_0_2 = 1 00 02
+ eRENDERDOC_API_Version_1_1_0 = 10100, // RENDERDOC_API_1_1_0 = 1 01 00
+ eRENDERDOC_API_Version_1_1_1 = 10101, // RENDERDOC_API_1_1_1 = 1 01 01
+ eRENDERDOC_API_Version_1_1_2 = 10102, // RENDERDOC_API_1_1_2 = 1 01 02
+ eRENDERDOC_API_Version_1_2_0 = 10200, // RENDERDOC_API_1_2_0 = 1 02 00
+ eRENDERDOC_API_Version_1_3_0 = 10300, // RENDERDOC_API_1_3_0 = 1 03 00
+ eRENDERDOC_API_Version_1_4_0 = 10400, // RENDERDOC_API_1_4_0 = 1 04 00
+ eRENDERDOC_API_Version_1_4_1 = 10401, // RENDERDOC_API_1_4_1 = 1 04 01
+ eRENDERDOC_API_Version_1_4_2 = 10402, // RENDERDOC_API_1_4_2 = 1 04 02
+ eRENDERDOC_API_Version_1_5_0 = 10500, // RENDERDOC_API_1_5_0 = 1 05 00
+ eRENDERDOC_API_Version_1_6_0 = 10600, // RENDERDOC_API_1_6_0 = 1 06 00
+} RENDERDOC_Version;
+
+// API version changelog:
+//
+// 1.0.0 - initial release
+// 1.0.1 - Bugfix: IsFrameCapturing() was returning false for captures that were triggered
+// by keypress or TriggerCapture, instead of Start/EndFrameCapture.
+// 1.0.2 - Refactor: Renamed eRENDERDOC_Option_DebugDeviceMode to eRENDERDOC_Option_APIValidation
+// 1.1.0 - Add feature: TriggerMultiFrameCapture(). Backwards compatible with 1.0.x since the new
+// function pointer is added to the end of the struct, the original layout is identical
+// 1.1.1 - Refactor: Renamed remote access to target control (to better disambiguate from remote
+// replay/remote server concept in replay UI)
+// 1.1.2 - Refactor: Renamed "log file" in function names to just capture, to clarify that these
+// are captures and not debug logging files. This is the first API version in the v1.0
+// branch.
+// 1.2.0 - Added feature: SetCaptureFileComments() to add comments to a capture file that will be
+// displayed in the UI program on load.
+// 1.3.0 - Added feature: New capture option eRENDERDOC_Option_AllowUnsupportedVendorExtensions
+// which allows users to opt-in to allowing unsupported vendor extensions to function.
+// Should be used at the user's own risk.
+// Refactor: Renamed eRENDERDOC_Option_VerifyMapWrites to
+// eRENDERDOC_Option_VerifyBufferAccess, which now also controls initialisation to
+// 0xdddddddd of uninitialised buffer contents.
+// 1.4.0 - Added feature: DiscardFrameCapture() to discard a frame capture in progress and stop
+// capturing without saving anything to disk.
+// 1.4.1 - Refactor: Renamed Shutdown to RemoveHooks to better clarify what is happening
+// 1.4.2 - Refactor: Renamed 'draws' to 'actions' in callstack capture option.
+// 1.5.0 - Added feature: ShowReplayUI() to request that the replay UI show itself if connected
+// 1.6.0 - Added feature: SetCaptureTitle() which can be used to set a title for a
+// capture made with StartFrameCapture() or EndFrameCapture()
+
+typedef struct RENDERDOC_API_1_6_0
+{
+ pRENDERDOC_GetAPIVersion GetAPIVersion;
+
+ pRENDERDOC_SetCaptureOptionU32 SetCaptureOptionU32;
+ pRENDERDOC_SetCaptureOptionF32 SetCaptureOptionF32;
+
+ pRENDERDOC_GetCaptureOptionU32 GetCaptureOptionU32;
+ pRENDERDOC_GetCaptureOptionF32 GetCaptureOptionF32;
+
+ pRENDERDOC_SetFocusToggleKeys SetFocusToggleKeys;
+ pRENDERDOC_SetCaptureKeys SetCaptureKeys;
+
+ pRENDERDOC_GetOverlayBits GetOverlayBits;
+ pRENDERDOC_MaskOverlayBits MaskOverlayBits;
+
+ // Shutdown was renamed to RemoveHooks in 1.4.1.
+ // These unions allow old code to continue compiling without changes
+ union
+ {
+ pRENDERDOC_Shutdown Shutdown;
+ pRENDERDOC_RemoveHooks RemoveHooks;
+ };
+ pRENDERDOC_UnloadCrashHandler UnloadCrashHandler;
+
+ // Get/SetLogFilePathTemplate was renamed to Get/SetCaptureFilePathTemplate in 1.1.2.
+ // These unions allow old code to continue compiling without changes
+ union
+ {
+ // deprecated name
+ pRENDERDOC_SetLogFilePathTemplate SetLogFilePathTemplate;
+ // current name
+ pRENDERDOC_SetCaptureFilePathTemplate SetCaptureFilePathTemplate;
+ };
+ union
+ {
+ // deprecated name
+ pRENDERDOC_GetLogFilePathTemplate GetLogFilePathTemplate;
+ // current name
+ pRENDERDOC_GetCaptureFilePathTemplate GetCaptureFilePathTemplate;
+ };
+
+ pRENDERDOC_GetNumCaptures GetNumCaptures;
+ pRENDERDOC_GetCapture GetCapture;
+
+ pRENDERDOC_TriggerCapture TriggerCapture;
+
+ // IsRemoteAccessConnected was renamed to IsTargetControlConnected in 1.1.1.
+ // This union allows old code to continue compiling without changes
+ union
+ {
+ // deprecated name
+ pRENDERDOC_IsRemoteAccessConnected IsRemoteAccessConnected;
+ // current name
+ pRENDERDOC_IsTargetControlConnected IsTargetControlConnected;
+ };
+ pRENDERDOC_LaunchReplayUI LaunchReplayUI;
+
+ pRENDERDOC_SetActiveWindow SetActiveWindow;
+
+ pRENDERDOC_StartFrameCapture StartFrameCapture;
+ pRENDERDOC_IsFrameCapturing IsFrameCapturing;
+ pRENDERDOC_EndFrameCapture EndFrameCapture;
+
+ // new function in 1.1.0
+ pRENDERDOC_TriggerMultiFrameCapture TriggerMultiFrameCapture;
+
+ // new function in 1.2.0
+ pRENDERDOC_SetCaptureFileComments SetCaptureFileComments;
+
+ // new function in 1.4.0
+ pRENDERDOC_DiscardFrameCapture DiscardFrameCapture;
+
+ // new function in 1.5.0
+ pRENDERDOC_ShowReplayUI ShowReplayUI;
+
+ // new function in 1.6.0
+ pRENDERDOC_SetCaptureTitle SetCaptureTitle;
+} RENDERDOC_API_1_6_0;
+
+typedef RENDERDOC_API_1_6_0 RENDERDOC_API_1_0_0;
+typedef RENDERDOC_API_1_6_0 RENDERDOC_API_1_0_1;
+typedef RENDERDOC_API_1_6_0 RENDERDOC_API_1_0_2;
+typedef RENDERDOC_API_1_6_0 RENDERDOC_API_1_1_0;
+typedef RENDERDOC_API_1_6_0 RENDERDOC_API_1_1_1;
+typedef RENDERDOC_API_1_6_0 RENDERDOC_API_1_1_2;
+typedef RENDERDOC_API_1_6_0 RENDERDOC_API_1_2_0;
+typedef RENDERDOC_API_1_6_0 RENDERDOC_API_1_3_0;
+typedef RENDERDOC_API_1_6_0 RENDERDOC_API_1_4_0;
+typedef RENDERDOC_API_1_6_0 RENDERDOC_API_1_4_1;
+typedef RENDERDOC_API_1_6_0 RENDERDOC_API_1_4_2;
+typedef RENDERDOC_API_1_6_0 RENDERDOC_API_1_5_0;
+
+//////////////////////////////////////////////////////////////////////////////////////////////////
+// RenderDoc API entry point
+//
+// This entry point can be obtained via GetProcAddress/dlsym if RenderDoc is available.
+//
+// The name is the same as the typedef - "RENDERDOC_GetAPI"
+//
+// This function is not thread safe, and should not be called on multiple threads at once.
+// Ideally, call this once as early as possible in your application's startup, before doing
+// any API work, since some configuration functionality etc has to be done also before
+// initialising any APIs.
+//
+// Parameters:
+// version is a single value from the RENDERDOC_Version above.
+//
+// outAPIPointers will be filled out with a pointer to the corresponding struct of function
+// pointers.
+//
+// Returns:
+// 1 - if the outAPIPointers has been filled with a pointer to the API struct requested
+// 0 - if the requested version is not supported or the arguments are invalid.
+//
+typedef int(RENDERDOC_CC *pRENDERDOC_GetAPI)(RENDERDOC_Version version, void **outAPIPointers);
+
+#ifdef __cplusplus
+} // extern "C"
+#endif
diff --git a/src/common/settings.h b/src/common/settings.h
index b15213bd7..82ec9077e 100644
--- a/src/common/settings.h
+++ b/src/common/settings.h
@@ -348,6 +348,8 @@ struct Values {
Category::RendererDebug};
Setting<bool> disable_shader_loop_safety_checks{
linkage, false, "disable_shader_loop_safety_checks", Category::RendererDebug};
+ Setting<bool> enable_renderdoc_hotkey{linkage, false, "renderdoc_hotkey",
+ Category::RendererDebug};
// System
SwitchableSetting<Language, true> language_index{linkage,
diff --git a/src/core/CMakeLists.txt b/src/core/CMakeLists.txt
index 6cd1a28f2..30d2f7df6 100644
--- a/src/core/CMakeLists.txt
+++ b/src/core/CMakeLists.txt
@@ -864,6 +864,8 @@ add_library(core STATIC
telemetry_session.h
tools/freezer.cpp
tools/freezer.h
+ tools/renderdoc.cpp
+ tools/renderdoc.h
)
if (MSVC)
@@ -879,6 +881,7 @@ else()
-Werror=conversion
-Wno-sign-conversion
+ -Wno-cast-function-type
$<$<CXX_COMPILER_ID:Clang>:-fsized-deallocation>
)
@@ -887,7 +890,7 @@ endif()
create_target_directory_groups(core)
target_link_libraries(core PUBLIC common PRIVATE audio_core network video_core nx_tzdb)
-target_link_libraries(core PUBLIC Boost::headers PRIVATE fmt::fmt nlohmann_json::nlohmann_json mbedtls Opus::opus)
+target_link_libraries(core PUBLIC Boost::headers PRIVATE fmt::fmt nlohmann_json::nlohmann_json mbedtls Opus::opus renderdoc)
if (MINGW)
target_link_libraries(core PRIVATE ${MSWSOCK_LIBRARY})
endif()
diff --git a/src/core/core.cpp b/src/core/core.cpp
index 2d6e61398..e8300cd05 100644
--- a/src/core/core.cpp
+++ b/src/core/core.cpp
@@ -51,6 +51,7 @@
#include "core/reporter.h"
#include "core/telemetry_session.h"
#include "core/tools/freezer.h"
+#include "core/tools/renderdoc.h"
#include "network/network.h"
#include "video_core/host1x/host1x.h"
#include "video_core/renderer_base.h"
@@ -281,6 +282,10 @@ struct System::Impl {
microprofile_cpu[2] = MICROPROFILE_TOKEN(ARM_CPU2);
microprofile_cpu[3] = MICROPROFILE_TOKEN(ARM_CPU3);
+ if (Settings::values.enable_renderdoc_hotkey) {
+ renderdoc_api = std::make_unique<Tools::RenderdocAPI>();
+ }
+
LOG_DEBUG(Core, "Initialized OK");
return SystemResultStatus::Success;
@@ -521,6 +526,8 @@ struct System::Impl {
std::unique_ptr<Tools::Freezer> memory_freezer;
std::array<u8, 0x20> build_id{};
+ std::unique_ptr<Tools::RenderdocAPI> renderdoc_api;
+
/// Frontend applets
Service::AM::Applets::AppletManager applet_manager;
@@ -1024,6 +1031,10 @@ const Network::RoomNetwork& System::GetRoomNetwork() const {
return impl->room_network;
}
+Tools::RenderdocAPI& System::GetRenderdocAPI() {
+ return *impl->renderdoc_api;
+}
+
void System::RunServer(std::unique_ptr<Service::ServerManager>&& server_manager) {
return impl->kernel.RunServer(std::move(server_manager));
}
diff --git a/src/core/core.h b/src/core/core.h
index fba312125..df20f26f3 100644
--- a/src/core/core.h
+++ b/src/core/core.h
@@ -102,6 +102,10 @@ namespace Network {
class RoomNetwork;
}
+namespace Tools {
+class RenderdocAPI;
+}
+
namespace Core {
class ARM_Interface;
@@ -413,6 +417,8 @@ public:
/// Gets an immutable reference to the Room Network.
[[nodiscard]] const Network::RoomNetwork& GetRoomNetwork() const;
+ [[nodiscard]] Tools::RenderdocAPI& GetRenderdocAPI();
+
void SetExitLocked(bool locked);
bool GetExitLocked() const;
diff --git a/src/core/tools/renderdoc.cpp b/src/core/tools/renderdoc.cpp
new file mode 100644
index 000000000..44d24822a
--- /dev/null
+++ b/src/core/tools/renderdoc.cpp
@@ -0,0 +1,55 @@
+// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include <renderdoc_app.h>
+
+#include "common/assert.h"
+#include "common/dynamic_library.h"
+#include "core/tools/renderdoc.h"
+
+#ifdef WIN32
+#include <windows.h>
+#else
+#include <dlfcn.h>
+#endif
+
+namespace Tools {
+
+RenderdocAPI::RenderdocAPI() {
+#ifdef WIN32
+ if (HMODULE mod = GetModuleHandleA("renderdoc.dll")) {
+ const auto RENDERDOC_GetAPI =
+ reinterpret_cast<pRENDERDOC_GetAPI>(GetProcAddress(mod, "RENDERDOC_GetAPI"));
+ const s32 ret = RENDERDOC_GetAPI(eRENDERDOC_API_Version_1_6_0, (void**)&rdoc_api);
+ ASSERT(ret == 1);
+ }
+#else
+#ifdef ANDROID
+ static constexpr const char RENDERDOC_LIB[] = "libVkLayer_GLES_RenderDoc.so";
+#else
+ static constexpr const char RENDERDOC_LIB[] = "librenderdoc.so";
+#endif
+ if (void* mod = dlopen(RENDERDOC_LIB, RTLD_NOW | RTLD_NOLOAD)) {
+ const auto RENDERDOC_GetAPI =
+ reinterpret_cast<pRENDERDOC_GetAPI>(dlsym(mod, "RENDERDOC_GetAPI"));
+ const s32 ret = RENDERDOC_GetAPI(eRENDERDOC_API_Version_1_6_0, (void**)&rdoc_api);
+ ASSERT(ret == 1);
+ }
+#endif
+}
+
+RenderdocAPI::~RenderdocAPI() = default;
+
+void RenderdocAPI::ToggleCapture() {
+ if (!rdoc_api) [[unlikely]] {
+ return;
+ }
+ if (!is_capturing) {
+ rdoc_api->StartFrameCapture(NULL, NULL);
+ } else {
+ rdoc_api->EndFrameCapture(NULL, NULL);
+ }
+ is_capturing = !is_capturing;
+}
+
+} // namespace Tools
diff --git a/src/core/tools/renderdoc.h b/src/core/tools/renderdoc.h
new file mode 100644
index 000000000..0e5e43da5
--- /dev/null
+++ b/src/core/tools/renderdoc.h
@@ -0,0 +1,22 @@
+// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+struct RENDERDOC_API_1_6_0;
+
+namespace Tools {
+
+class RenderdocAPI {
+public:
+ explicit RenderdocAPI();
+ ~RenderdocAPI();
+
+ void ToggleCapture();
+
+private:
+ RENDERDOC_API_1_6_0* rdoc_api{};
+ bool is_capturing{false};
+};
+
+} // namespace Tools
diff --git a/src/yuzu/configuration/configure_debug.cpp b/src/yuzu/configuration/configure_debug.cpp
index cbeb8f168..b22fda746 100644
--- a/src/yuzu/configuration/configure_debug.cpp
+++ b/src/yuzu/configuration/configure_debug.cpp
@@ -59,6 +59,8 @@ void ConfigureDebug::SetConfiguration() {
ui->use_debug_asserts->setChecked(Settings::values.use_debug_asserts.GetValue());
ui->use_auto_stub->setChecked(Settings::values.use_auto_stub.GetValue());
ui->enable_all_controllers->setChecked(Settings::values.enable_all_controllers.GetValue());
+ ui->enable_renderdoc_hotkey->setEnabled(runtime_lock);
+ ui->enable_renderdoc_hotkey->setChecked(Settings::values.enable_renderdoc_hotkey.GetValue());
ui->enable_graphics_debugging->setEnabled(runtime_lock);
ui->enable_graphics_debugging->setChecked(Settings::values.renderer_debug.GetValue());
ui->enable_shader_feedback->setEnabled(runtime_lock);
@@ -111,6 +113,7 @@ void ConfigureDebug::ApplyConfiguration() {
Settings::values.use_auto_stub = ui->use_auto_stub->isChecked();
Settings::values.enable_all_controllers = ui->enable_all_controllers->isChecked();
Settings::values.renderer_debug = ui->enable_graphics_debugging->isChecked();
+ Settings::values.enable_renderdoc_hotkey = ui->enable_renderdoc_hotkey->isChecked();
Settings::values.renderer_shader_feedback = ui->enable_shader_feedback->isChecked();
Settings::values.cpu_debug_mode = ui->enable_cpu_debugging->isChecked();
Settings::values.enable_nsight_aftermath = ui->enable_nsight_aftermath->isChecked();
diff --git a/src/yuzu/configuration/configure_debug.ui b/src/yuzu/configuration/configure_debug.ui
index 97c7d9022..66b8b7459 100644
--- a/src/yuzu/configuration/configure_debug.ui
+++ b/src/yuzu/configuration/configure_debug.ui
@@ -18,8 +18,8 @@
<rect>
<x>0</x>
<y>0</y>
- <width>829</width>
- <height>758</height>
+ <width>842</width>
+ <height>741</height>
</rect>
</property>
<layout class="QVBoxLayout" name="verticalLayout_1">
@@ -260,7 +260,7 @@
<string>Graphics</string>
</property>
<layout class="QGridLayout" name="gridLayout_2">
- <item row="3" column="0">
+ <item row="4" column="0">
<widget class="QCheckBox" name="disable_loop_safety_checks">
<property name="toolTip">
<string>When checked, it executes shaders without loop logic changes</string>
@@ -270,33 +270,53 @@
</property>
</widget>
</item>
- <item row="4" column="0">
- <widget class="QCheckBox" name="dump_shaders">
+ <item row="8" column="0">
+ <widget class="QCheckBox" name="disable_macro_hle">
<property name="enabled">
<bool>true</bool>
</property>
<property name="toolTip">
- <string>When checked, it will dump all the original assembler shaders from the disk shader cache or game as found</string>
+ <string>When checked, it disables the macro HLE functions. Enabling this makes games run slower</string>
</property>
<property name="text">
- <string>Dump Game Shaders</string>
+ <string>Disable Macro HLE</string>
</property>
</widget>
</item>
<item row="7" column="0">
- <widget class="QCheckBox" name="disable_macro_hle">
+ <widget class="QCheckBox" name="dump_macros">
<property name="enabled">
<bool>true</bool>
</property>
<property name="toolTip">
- <string>When checked, it disables the macro HLE functions. Enabling this makes games run slower</string>
+ <string>When checked, it will dump all the macro programs of the GPU</string>
</property>
<property name="text">
- <string>Disable Macro HLE</string>
+ <string>Dump Maxwell Macros</string>
</property>
</widget>
</item>
- <item row="5" column="0">
+ <item row="3" column="0">
+ <widget class="QCheckBox" name="enable_nsight_aftermath">
+ <property name="toolTip">
+ <string>When checked, it enables Nsight Aftermath crash dumps</string>
+ </property>
+ <property name="text">
+ <string>Enable Nsight Aftermath</string>
+ </property>
+ </widget>
+ </item>
+ <item row="2" column="0">
+ <widget class="QCheckBox" name="enable_shader_feedback">
+ <property name="toolTip">
+ <string>When checked, yuzu will log statistics about the compiled pipeline cache</string>
+ </property>
+ <property name="text">
+ <string>Enable Shader Feedback</string>
+ </property>
+ </widget>
+ </item>
+ <item row="6" column="0">
<widget class="QCheckBox" name="disable_macro_jit">
<property name="enabled">
<bool>true</bool>
@@ -309,6 +329,22 @@
</property>
</widget>
</item>
+ <item row="9" column="0">
+ <spacer name="verticalSpacer_5">
+ <property name="orientation">
+ <enum>Qt::Vertical</enum>
+ </property>
+ <property name="sizeType">
+ <enum>QSizePolicy::Preferred</enum>
+ </property>
+ <property name="sizeHint" stdset="0">
+ <size>
+ <width>20</width>
+ <height>0</height>
+ </size>
+ </property>
+ </spacer>
+ </item>
<item row="0" column="0">
<widget class="QCheckBox" name="enable_graphics_debugging">
<property name="enabled">
@@ -322,55 +358,26 @@
</property>
</widget>
</item>
- <item row="6" column="0">
- <widget class="QCheckBox" name="dump_macros">
+ <item row="5" column="0">
+ <widget class="QCheckBox" name="dump_shaders">
<property name="enabled">
<bool>true</bool>
</property>
<property name="toolTip">
- <string>When checked, it will dump all the macro programs of the GPU</string>
+ <string>When checked, it will dump all the original assembler shaders from the disk shader cache or game as found</string>
</property>
<property name="text">
- <string>Dump Maxwell Macros</string>
+ <string>Dump Game Shaders</string>
</property>
</widget>
</item>
<item row="1" column="0">
- <widget class="QCheckBox" name="enable_shader_feedback">
- <property name="toolTip">
- <string>When checked, yuzu will log statistics about the compiled pipeline cache</string>
- </property>
- <property name="text">
- <string>Enable Shader Feedback</string>
- </property>
- </widget>
- </item>
- <item row="2" column="0">
- <widget class="QCheckBox" name="enable_nsight_aftermath">
- <property name="toolTip">
- <string>When checked, it enables Nsight Aftermath crash dumps</string>
- </property>
+ <widget class="QCheckBox" name="enable_renderdoc_hotkey">
<property name="text">
- <string>Enable Nsight Aftermath</string>
+ <string>Enable Renderdoc Hotkey</string>
</property>
</widget>
</item>
- <item row="8" column="0">
- <spacer name="verticalSpacer_5">
- <property name="orientation">
- <enum>Qt::Vertical</enum>
- </property>
- <property name="sizeType">
- <enum>QSizePolicy::Preferred</enum>
- </property>
- <property name="sizeHint" stdset="0">
- <size>
- <width>20</width>
- <height>0</height>
- </size>
- </property>
- </spacer>
- </item>
</layout>
</widget>
</item>
diff --git a/src/yuzu/hotkeys.h b/src/yuzu/hotkeys.h
index 848239c35..56eee8d82 100644
--- a/src/yuzu/hotkeys.h
+++ b/src/yuzu/hotkeys.h
@@ -4,10 +4,12 @@
#pragma once
#include <map>
+#include <QKeySequence>
+#include <QString>
+#include <QWidget>
#include "core/hid/hid_types.h"
class QDialog;
-class QKeySequence;
class QSettings;
class QShortcut;
class ControllerShortcut;
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp
index 97d216638..d32aa9615 100644
--- a/src/yuzu/main.cpp
+++ b/src/yuzu/main.cpp
@@ -9,6 +9,7 @@
#include <memory>
#include <thread>
#include "core/loader/nca.h"
+#include "core/tools/renderdoc.h"
#ifdef __APPLE__
#include <unistd.h> // for chdir
#endif
@@ -1348,6 +1349,11 @@ void GMainWindow::InitializeHotkeys() {
connect_shortcut(QStringLiteral("Toggle Framerate Limit"), [] {
Settings::values.use_speed_limit.SetValue(!Settings::values.use_speed_limit.GetValue());
});
+ connect_shortcut(QStringLiteral("Toggle Renderdoc Capture"), [this] {
+ if (Settings::values.enable_renderdoc_hotkey) {
+ system->GetRenderdocAPI().ToggleCapture();
+ }
+ });
connect_shortcut(QStringLiteral("Toggle Mouse Panning"), [&] {
if (Settings::values.mouse_enabled) {
Settings::values.mouse_panning = false;